Jump to content

G7 Teams

From Wikipedia, the free encyclopedia
(Redirected from G7 teams)

G7 Teams
Formation2006; 18 years ago (2006)
Founders
7 esports teams
Dissolved2010; 14 years ago (2010)
PurposeEsports team association
Websiteg7teams.com (archived)

The G7 Teams or G7 Federation was an association of professional esports teams.[1][2][3] It was originally formed by seven teams in 2006: 4Kings, fnatic, Made in Brazil, mousesports, Ninjas in Pyjamas, SK Gaming and Team 3D.[4] At its dissolution, the organization was made up of six members. The organization aimed to promote the interest of the community and players to tournament organizers, sponsors, and other professional gaming institutions. The G7 teams had active presence in the advisory boards for both the World Series of Video Games and KODE5, and has relations with other tournament organizations, including the Cyberathlete Professional League, along with its players committee, and the Electronic Sports World Cup. The G7 teams also recognized in Zonerank as the official world esports rankings. In 2010, after a contract dispute between fnatic and SK Gaming, the organization dissolved.

Members

[edit]

Founding members

[edit]

Later members

[edit]

Meetings

[edit]

G7 met once in 2007 from January 19 to 27 in Cologne, Germany. They planned on meeting annually. Among the subjects discussed were the selection of official games and change of league regulations. At the event, it was also announced that the group would expand further and take in their first Asian team, wNv. The goal was to further enhance the connection with Asian esport clubs and push forward the influence of world esport.[7]

References

[edit]
  1. ^ Kane, Michael (2009). Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. Penguin Books.
  2. ^ Taylor, T.L. (2013). Raising the Stakes. MIT Press.
  3. ^ Ashton, Graham (3 January 2019). "Governing the Wild West — an Introduction to Esports Federations and Associations". The Esports Observer. Retrieved 31 October 2023.
  4. ^ Scholz, Tobias M. (20 February 2019). eSports is Business: Management in the World of Competitive Gaming. Springer. p. 28. ISBN 978-3-030-11199-1.
  5. ^ coL Returns to G7: complexitygaming.com: coL Returns to G7
  6. ^ Miesner, Andrew (27 March 2009). "MYM Removed from G7 Teams". Complexity Gaming. Retrieved 31 October 2023.
  7. ^ "g7teams.com: Press release" (PDF). Archived from the original (PDF) on 1 August 2007. Retrieved 13 June 2007.
[edit]